
Gulf, Mobile and Ohio
Number of Players: 3-5
Playing Time: 60 Minutes
Recommended Ages: 14+
Gulf, Mobile and Ohio is a railroad-building game set in the antebellum South, with players acting as the founders of the early railroads in that region. Players buy and sell stock in railroad companies alongside operating the companies they control to build railroad networks and pay out dividends based on their profits.
The game was created by Eddie Robbins (Baltimore & Ohio), and is intended for 3 to 5 players. Games take about an hour, depending on the number of players.
Original: $19.79
-65%$19.79
$6.93Gulf, Mobile and Ohio
Number of Players: 3-5
Playing Time: 60 Minutes
Recommended Ages: 14+
Gulf, Mobile and Ohio is a railroad-building game set in the antebellum South, with players acting as the founders of the early railroads in that region. Players buy and sell stock in railroad companies alongside operating the companies they control to build railroad networks and pay out dividends based on their profits.
The game was created by Eddie Robbins (Baltimore & Ohio), and is intended for 3 to 5 players. Games take about an hour, depending on the number of players.
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Description
Number of Players: 3-5
Playing Time: 60 Minutes
Recommended Ages: 14+
Gulf, Mobile and Ohio is a railroad-building game set in the antebellum South, with players acting as the founders of the early railroads in that region. Players buy and sell stock in railroad companies alongside operating the companies they control to build railroad networks and pay out dividends based on their profits.
The game was created by Eddie Robbins (Baltimore & Ohio), and is intended for 3 to 5 players. Games take about an hour, depending on the number of players.











