
Root: Tabletop Roleplaying Game - Travelers And Outsiders
Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder games. It expands the core game to include the first four expansion factors!
Root: Travelers & Outsiders is a 6” x 9” hardcover full-color book of about 240 pages. This book contains:
6 new vagabond playbooks—the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider
4 new factions—the Riverfolk Company, the Lizard Cult, the Grand Duchy, and the Corvid Conspiracy
More weapon moves, map mechanics, and Woodland details
Example clearings for quick and easy play
Additional rules on how you can integrate the board game into your campaign of the role playing game
Root: Tabletop Roleplaying Game - Travelers And Outsiders
Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder games. It expands the core game to include the first four expansion factors!
Root: Travelers & Outsiders is a 6” x 9” hardcover full-color book of about 240 pages. This book contains:
6 new vagabond playbooks—the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider
4 new factions—the Riverfolk Company, the Lizard Cult, the Grand Duchy, and the Corvid Conspiracy
More weapon moves, map mechanics, and Woodland details
Example clearings for quick and easy play
Additional rules on how you can integrate the board game into your campaign of the role playing game
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Description
Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder games. It expands the core game to include the first four expansion factors!
Root: Travelers & Outsiders is a 6” x 9” hardcover full-color book of about 240 pages. This book contains:
6 new vagabond playbooks—the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider
4 new factions—the Riverfolk Company, the Lizard Cult, the Grand Duchy, and the Corvid Conspiracy
More weapon moves, map mechanics, and Woodland details
Example clearings for quick and easy play
Additional rules on how you can integrate the board game into your campaign of the role playing game











